Hi there! This week I’m returning to game design principles I picked up over the course of my career. The topic of the day is complexity budget. I first heard this principle clearly stated by Wizards of the Coast veteran Skaff Elias. He was part of a gang of Magic designers who played the heck …
Tag: game design
Fixing the Perception Skill
Hello! Spring is well on its way here in southern PA, the baseball lockout is over, and it looks like the Phillies are putting together a lineup that might just be the best in baseball. And, yeah, there’s lots going on in the world, but I’m returning to game design thoughts today. I think we …
Design Rule: Same or Different
As you can probably tell from the list of archived posts, I fell out of the habit of regular blogging in March of 2020. The short explanation is that I got really busy on a big writing project, so I let the essays slide while working on other stuff. Anyway, I think it’s about time …