Hello! Not much news to report since last week, so I’ll jump straight into another Design Rules discussion. This is a design rule I formulated years ago, and express like this: When you create a system with perverse incentives, don’t be surprised when players act perversely. Now, I’m not saying players are perverts. I’m using …
Month: November 2021
Design Rule: Same or Different
As you can probably tell from the list of archived posts, I fell out of the habit of regular blogging in March of 2020. The short explanation is that I got really busy on a big writing project, so I let the essays slide while working on other stuff. Anyway, I think it’s about time …