Scornful Stars

Breaker of Empires #3


December 2019 (Tor)

Now a captain, Sikander Singh North commands the destroyer Decisive, assigned to Zerzura, a haven for piracy and the next playing-board in the Great Game. The Aquilan Commonwealth and the Empire of Dremark vie for the allegiance of local ruler Marid Pasha, a competition with stakes that reach far beyond the sector’s pirate-infested limits.

Sikander must stop the pirate attacks while charting his course between the ambitions of Marid Pasha, a dubious alliance with a shipping magnate, and the inexperience of Decisive’s crew…a situation that only grows more complicated when an old enemy returns.

“I enjoy Sikander Singh North’s adventures just as much as I’ve appreciated those of Horatio Hornblower, Honor Harrington, and Kylara Vatta.” — BookLoons Reviews

“Scornful Stars is a well-written, compelling, if cynical, tale of interstellar military power and colonialism, politics, piracy, and corruption contrasted with duty, a book well worth reading, especially today.” ― L.E. Modesitt, Jr., author of the bestselling Reculce Saga

Restless Lightning

Breaker of Empires #2


October 2018 (Tor)

Having narrowly avoided being court-martialed, Lieutenant Commander Sikander North has been assigned to a remote outpost in the crumbling alien Tzoru Empire–where the Navy sends troublemakers to be forgotten.

Sikander finds himself in the middle of an alien uprising. Once again, he must do the impossible: smuggle an alien ambassador off-world and break a siege.

The odds are against his success, and his choices could be disgrace–or redemption.

Valiant Dust

Breaker of Empires #1 

ValiantDust_comp5_alt (1)
November 2017 (Tor)

Sikander Singh North always had it easy—until he joins the crew of the Aquilan Commonwealth starship CSS Hector. As the ship’s new gunnery officer, he has to prove himself to his fellow officers, even if it’s with his fists. When Hector is called to help with a planetary uprising, he’ll have to earn his unit’s respect, find who’s arming the rebels, and deal with the headstrong daughter of the colonial ruler—while dodging bullets, torpedoes, and his executive officer.

“New and extraordinary . . . go read this!” — David Weber

“Military SF at its best.” — Michael Stackpole

“An excellent mix of military action and political intrigue.” — Eric Flint

Prince of Ravens

Forgotten Realms, Rise of the Underdark

July 2012 (Wizards of the Coast)


After a hundred years, Jack Ravenwild—thief, sorcerer, scoundrel, and accidental hero—is released from a magical confinement, only to fall into the hands of the marquise Dresimil Chûmavh, ruler of an exiled drow clan who sees an opportunity in Jack.

Through guile and subterfuge, the wily Jack escapes the drow to discover a new world waiting in his old stomping grounds, Raven’s Bluff, a city equally abounding in fortune and danger. Unfortunately for Jack, he is best at stirring up the latter. His former archenemy the Warlord Myrkyssa Jelan is at large, and she isn’t the type to forgive and forget. And worst of all, the drow aren’t done with Jack and they mean to get him back.


Forgotten Realms, Blades of the Moonsea #3

March 2010 (Wizards of the Coast)


In Avenger, the final volume in the epic adventures of the Blades of the Moonsea, Geran violates his exile to stalk the streets of his former home, hunting down the one who hurt his family and rallying the oppressed people of Hulburg. But Geran’s enemies are as numerous as the laws he breaks seeking revenge, and each and every one of them is determined to see him dead.


Forgotten Realms, Blades of the Moonsea #2

March 2009 (Wizards of the Coast)


When pirates threaten his home, Geran is elected by the city council to track the blood-thirsty pirates to their hidden base, infiltrate them, and find a way to stop them before it’s too late. But the pirates are motivated by more than greed. Kin to his enemies, they seek a deeper revenge, one Geran only begins to glimpse when they kidnap the woman he loves.


Forgotten Realms, Blades of the Moonsea #1

May 2008 (Wizards of the Coast)


Geran, a swordmage exiled from the elven city of Myth Drannor, returns home to find that the once-peaceful Moonsea town of Hulburg under the thumb of greedy and ruthless merchants. Kardhel, a Warlock Knight of Vaasa, stirs the violent passions of a tribe of brutal orcs, and sends them to Hulburg bent on pillage. And Aesperus, the King in Copper, rises from the dead once more to terrorize them all, and protect a secret beyond imagination.

Final Gate

Forgotten Realms, The Last Mythal #3

June 2006 (Wizards of the Coast)


Myth Drannor reborn? Araevin has gained too much power too fast, and the price of what will be both blessing and curse will be higher than any mere elf can pay. Sarya has opened wounds so old and so deep no one will ever be able to close them, but the question must be asked: Should they be closed at all? Cormanthyr is an empire lost to the mists of ancient history, but the memory of elves is long, and the glory of the forest kingdom has not been forgotten.

Farthest Reach

Forgotten Realms, The Last Mythal #2

July 2005 (Wizards of the Coast)


The fires of hatred, vengeance, lies, and ambition burn in Cormanthor. Sarya Dlardrageth has gone to ground in the ruins of Myth Drannor, seething with hatred for the elves she thought would be easier to defeat. Malkizid has been summoned from the Outer Planes to serve House Dlardrageth, but this servant won’t rest until he’s become the master. Myth Drannor is a symbol of the elves’ greatest failure, but can it one day rise again as their greatest victory?

Forsaken House

Forgotten Realms, The Last Mythal #1

August 2004 (Wizards of the Coast)


Ten millennia of hubris, betrayal, failure, and retreat are coming to an end. House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago. Araevin is an elf mage from Evereska who discovers Dlardrageth’s return and may have to spend his sanity to defeat them.

“All in all, this is perhaps the best-written Realms novel yet.” — Ed Greenwood


Forgotten Realms, War of the Spider Queen #3

May 2003 (Wizards of the Coast)


The forces aligned against Menzoberranzan begin to take shape, and the threat to drow civilization is more terrifying than anyone has yet imagined. From the impenetrable shadows of the Underdark to the remote corners of the no less forgiving World Above, the path toward the secrets of Lolth’s silence is as unpredictable as it is deadly.

Joined by two drow who might the last survivors of Ched Nazad, the explorers from Menzoberranzan have learned much, but for every answer they find, a thousand new questions arise. They must seek out a rival priest, in hopes that he can speed them on their way to the goddess herself, but can one dark elf ever trust another?

City of Ravens

Forgotten Realms (The Cities)

December 2000 (Wizards of the Coast)


For the first time, Jack Ravenwild’s designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility’s Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn’t even know he loves.