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Richard Baker

Author & Game Designer

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50 Years of D&D: Forge of Fury

On April 30, 2024May 1, 2024 By richardbakerauthorLeave a comment

Greetings! Thanks for stopping by. Not much new to report in book sales, but something pretty cool is coming up soon for my day job as a writer for Elder Scrolls Online: our new Gold Road chapter, which will be released next month. I did a lot of work in the zone story for Gold …

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50 Years of D&D: Feats

On April 10, 2024 By richardbakerauthorLeave a comment

Hello again! Hope you're doing well. I'll begin with a personal update or two. Back on Easter weekend, I drove down to Bethesda MD to participate in ScrumCon, a local convention with both RPGs and miniatures games. I ran a session of my Primeval Thule campaign (that’ll be a topic of a blog later in …

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50 Years of D&D: The Sorcerer

On March 10, 2024 By richardbakerauthorLeave a comment

Hello again! Continuing on my "reading more of the classics" swing, I moved on from Jack Vance to Michael Moorcock, diving into the latest of the new Elric novels to come out: The Citadel of Forgotten Myths. I’m only about halfway through, and I admit I’m just lukewarm on this one. I’ve read the “original …

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50 Years of D&D: Player’s Option

On February 20, 2024February 20, 2024 By richardbakerauthor1 Comment

Hello there! I’m back with a new installment of my blog series focusing on my particular contributions to D&D over the years. Not much new to report in my day job or my fiction writing, so let me tell you what I’ve been reading lately: The Blue World, by Jack Vance. In recent years, I’ve …

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50 Years of D&D: Birthright

On January 29, 2024January 30, 2024 By richardbakerauthor10 Comments

Hello! Yes, I’ve been delinquent in keeping up with my blogging. I spent most of 2023 juggling my day job with finishing a novel in my off-time. I’m still working for Zenimax Online Studios as a writer on the Elder Scrolls Online game. I did a lot of work for the main story of ESO’s …

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Design Rule: Deliberate Asymmetry

On April 9, 2023 By richardbakerauthor3 Comments

Welcome back! Still not much new to report on my personal projects, other than I’m now 50,000 words into my next book instead of 25,000. I feel like it should be going faster, but that darned day job has to take priority! Anyway, this post’s design rule is an odd one: Every game should have …

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The OGL and Sasquatch, Current Interests

On January 16, 2023 By richardbakerauthor1 Comment

Hello! No writing news to report, other than I’m picking up a historical fiction/science horror project I set aside after 25,000 words and seeing if I can get that going again. One of my New Year’s resolutions is to bang out a first draft of something new regardless of what happens with the manuscripts I’ve …

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A Roomful of Ogres

On December 10, 2022 By richardbakerauthorLeave a comment

Hello there, and season’s greetings! I find myself sort of “between books” at the moment. I’m waiting for Ulisses North America to begin publishing the TORG novels I wrote for them. My agent is shopping around a new alt-history novel for me, but I’ve got no news to report yet. And I’ve got two or …

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Design Rule: Complexity Budget

On May 21, 2022 By richardbakerauthorLeave a comment

Hi there! This week I’m returning to game design principles I picked up over the course of my career. The topic of the day is complexity budget. I first heard this principle clearly stated by Wizards of the Coast veteran Skaff Elias. He was part of a gang of Magic designers who played the heck …

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Fixing the Perception Skill

On March 21, 2022 By richardbakerauthorLeave a comment

Hello! Spring is well on its way here in southern PA, the baseball lockout is over, and it looks like the Phillies are putting together a lineup that might just be the best in baseball. And, yeah, there’s lots going on in the world, but I’m returning to game design thoughts today. I think we …

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